Publikationen

Bethe, F., Jendersie, J., & Grosch, T. (2020). Preserving Shadow Silhouettes in Illumination-Driven Mesh Reduction. Computer Graphics Forum39(6), 155–166. doi.org/10.1111/cgf.14008

Brüll, F., & Grosch, T. (2020). Multi-Layer Alpha Tracing. In J. Krüger, M. Niessner, & J. Stückler (Eds.), Vision, Modeling, and Visualization. The Eurographics Association. doi.org/10.2312/vmv.20201183

Dong, Z., Grosch, T., Ritschel, T., Kautz, J., & Seidel, H.-P. (2009). Real-time Indirect Illumination with Clustered Visibility. Vision, Modeling, and Visualization Workshop. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/ClusteredVisibility.pdf

Eisemann, M., Grosch, T., Müller, S., & Magnor, M. (2007a). Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes. Journal of Graphics Tools12(4), 35–46. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/fast-rayaxis-aligned-bounding-box-overlap-tests-using-ray-slopes.pdf

Eisemann, M., Grosch, T., Müller, S., & Magnor, M. (2007b). Automatic Creation of Object Hierarchies for Ray Tracing Dynamic Scenes. WSCG Short Communications Proceedings, 57–64. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/EisemannWSCG07.pdf

Feng Gu, T. G., Johannes Jendersie. (2018). Fast and Dynamic Construction of Bounding Volume Hierarchiesbased on Loose Octrees. Vision, Modeling and Visualization (VMV). www2.in.tu-clausthal.de/~cgstore/publications/2018_Gu_VMV_AuthorsVersion.pdf

Grosch, T. (2005a). Differential Photon Mapping: Consistent Augmentation of Photographs with Correction of all Light Paths. Eurographics 2005 Short Papers, Trinity College, Dublin, Ireland. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/DifferentialPhotonMapEG05.pdf

Grosch, T. (2006). Fast and Robust High Dynamic Range Image Generation with Camera and Object Movement. In Vision, Modeling and Visualization, RWTH Aachen (pp. 277–284). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/robust_hdr_vmv06.pdf

Grosch, T. (2007). Augmentierte Bildsynthese (Dissertation). Universität Koblenz-Landau, Der Andere Verlag.

Grosch, T. (2005b). PanoAR: Interactive Augmentation of Omni-directional Images with Consistent Lighting. Mirage 2005, Computer Vision / Computer Graphics Collaboration Techniques and Applications, 25–34. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/PanoARMirage05.pdf

Grosch, T., Eble, T., & Mueller, S. (2007). Consistent interactive augmentation of live camera images with correct near-field illumination. VRST ’07: Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, 125–132. doi.org/http://doi.acm.org/10.1145/1315184.1315207

Grosch, T., Mueller, S., & Kresse, W. (2003). Goniometric Light Reconstruction for Augmented Reality Image Synthesis. Graphiktag Im Rahmen Der GI Jahrestagung, Frankfurt Am Main,. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/goniometric.pdf

Grosch, Thorsten. (2001). Interaktive Erweiterung und Beleuchtungsrekonstruktion von Fotos mit Radiosity [Phdthesis]. Technical University of Darmstadt.

Grosch, Thorsten. (2004). Real-time Augmentation of Omni-directional Images with Consistent Lighting. Workshop Virtuelle und Erweiterte Realitaet der GI-Fachgruppe VR/AR, Chemnitz. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/augment_panorama.pdf

Grosch, Thorsten, & Ritschel, T. (2010). Screen-Space Directional Occlusion. In W. Engel (Ed.), GPU Pro (pp. 215–230). A K Peters. gpupro.blogspot.com

Gu, F., Yang, Z., Kolonko, M., & Grosch, T. (2020). Accelerating the Visualization of Gaps and Overlaps for Large and Dynamic Sphere Packings with Bounding Volume Hierarchies. In N. Gunkelmann & M. Baum (Eds.), Simulation Science (pp. 135–149). Springer International Publishing. link.springer.com/chapter/10.1007/978-3-030-45718-1_9

Gu, F., Yang, Z., Kolonko, M., & Grosch, T. (2017). Interactive Visualization of Gaps and Overlaps for Large and Dynamic Sphere Packings. Proc. Vision, Modeling and Visualization (VMV), 103–110. doi.org/10.2312/vmv.20171265

Günther, T., & Grosch, T. (2014). Distributed Out-of-Core Stochastic Progressive Photon Mapping. Computer Graphics Forum33(6), 154–166. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/DOSPPM_2014_CGF.pdf

Günther, T., & Grosch, T. (2015). Consistent Scene Editing by Progressive Difference Images. Computer Graphics Forum (Proc. Eurographics Symposium on Rendering)34(4). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/ProgressiveDifferenceImages_EGSR2015.pdf

Günther, T., Rohmer, K., & Grosch, T. (2014). GPU Pro 5: Advanced Rendering Techniques (W. Engel, Ed.; pp. 35–53). A K Peters / CRC Press. www.routledge.com/GPU-Pro-5-Advanced-Rendering-Techniques/Engel/p/book/9781482208634

Günther, T., Rohmer, K., Rössl, C., Grosch, T., & Theisel, H. (2016). Stylized Caustics: Progressive Rendering of Animated Caustics. Computer Graphics Forum (Proc. Eurographics)35(2), 243–252. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/Guenther_2016_EGb.pdf

Günther, Tobias, Rohmer, K., & Grosch, T. (2012). GPU-accelerated Interactive Material Aging. In M. Goesele, T. Grosch, H. Theisel, K. Toennies, & B. Preim (Eds.), Vision, Modeling and Visualization. The Eurographics Association. doi.org/10.2312/PE/VMV/VMV12/063-070

Henrich, N., Baerz, J., Grosch, T., & Müller, S. (2011). Accelerating Path Tracing by Eye-Path Reprojection. International Congress on Graphics and Virtual Reality (GRVR). www.rendering.ovgu.de/rendering_media/downloads/publications

Hermes, J., Henrich, N., Grosch, T., & Mueller, S. (2010). Global Illumination using Parallel Global Ray Bundles. VMV 2010: Vision, Modeling and Visualization 2010, 65–72. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/GlobalRayBundlesVMV2010.pdf

Hu, W., Dong, Z., Ihrke, I., Grosch, T., Yuan, G., & Seidel, H.-P. (2010). Interactive Volume Caustics in Single-Scattering Media. I3D ’10: Proceedings of the 2010 Symposium on Interactive 3D Graphics and Games, 109–117. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/Interactive-Volume-Caustics-in-Single-Scattering-Media.pdf

Ihrke, M., Ritschel, T., Smith, K., Grosch, T., Myszkowski, K., & Seidel, H.-P. (2009). A Perceptual Evaluation of 3D Unsharp Masking. Human Vision and Electronic Imaging XIII. www.mpi-inf.mpg.de/resources/3DUnsharpMasking/

Insu Yu. (2009). Perceptual Influence of Approximate Visibility in Indirect Illumination. Symposium on Applied Perception in Graphics and Visualization (APGV). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/indirectvisibility_apgv09.pdf

Jendersie, J. (2018). Path Throughput Importance Weights (Techreport arXiv:1806.01005). arxiv.org/abs/1806.01005

Jendersie, J. (2019a). Variance Reduction via Footprint Estimation in the Presence of Path Reuse. In E. Haines & T. Akenine-Möller (Eds.), Ray Tracing Gems (1st ed., Vol. 1, pp. 557–569). Apress. raytracinggems.com

Jendersie, J. (2019b). Next Event Backtracking (Techreport arXiv:1909.00573). arxiv.org/abs/1909.00573

Jendersie, J., & Grosch, T. (2019). Microfacet Model Regularization for Robust Light Transport. Computer Graphics Forum (Proc. of EGSR)38(4), 39–47. doi.org/10.1111/cgf.13768

Jendersie, J., & Grosch, T. (2018). An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations. Proc. of Eurographics Symposium on Rendering EI&I Track (EGSR), 65–72. doi.org/10.2312/sre.20181173

Jendersie, J., Kuri, D., & Grosch, T. (2016a). Real-Time Global Illumination Using Precomputed Illuminance Composition with Chrominance Compression. Journal of Computer Graphics Techniques (JCGT)5(4), 8–35. jcgt.org/published/0005/04/02/

Jendersie, J., Kuri, D., & Grosch, T. (2016b). Precomputed Illuminance Composition for Real-time Global Illumination. In Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 129–137. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/picrgi_i3d16_author.pdf

Jendersie, J., Rohmer, K., Brüll, F., & Grosch, T. (2017). Pixel Cache Light Tracing. Proc. Vision, Modeling and Visualization (VMV), 137–144. doi.org/10.2312/VMV.20171269

Korn, M., Stange, M., von Arb, A., Blum, L., Kreil, M., Kunze, K. J., Anhenn, J., Wallrath, T., & Grosch, T. (2006). Interactive Augmentation of Live Images using a HDR Stereo Camera. Dritter Workshop Virtuelle Und Erweiterte Realitaet Der GI-Fachgruppe VR/AR3, 107–118. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/ARLight2006.pdf

Martin Eisemann. (2006). Automatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenes [Techreport]. www.uni-koblenz.de/~cg/Veroeffentlichungen/EisemannWSCG07.pdf

Matthias Korn, & Grosch, T. (2007). Interactive Augmentation of Live Images using a HDR Stereo Camera. Journal of Virtual Reality and Broadcasting4(12). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/Interactive-Augmentation-of-Live-Images-using-a-HDR-Stereo-Camera.pdf

Reich, A., Günther, T., & Grosch, T. (2015). Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations. Computer Graphics Forum (Proc. Eurographics Symposium on Rendering)34(4). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/IlluminanceDrivenMeshReduction_EGSR2015.pdf

Ritschel, T., Grosch, T., Kautz, J., & Mueller, S. (2007). Interactive Illumination with Coherent Shadow Maps. Eurographics Symposium on Rendering, June 25 - 27, Grenoble, France. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/CoherentShadowMaps.pdf

Ritschel, Tobias, Dachsbacher, C., Grosch, T., & Kautz, J. (2012). The State of the Art in Interactive Global Illumination. Computer Graphics Forum31(1), 160–188. doi.org/10.1111/j.1467-8659.2012.02093.x

Ritschel, Tobias, Engelhardt, T., Grosch, T., Seidel, H.-P., Kautz, J., & Dachsbacher, C. (2009). Micro-Rendering for Scalable, Parallel Final Gathering. ACM Trans. Graph. (Proc. SIGGRAPH Asia 2009)28(5). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/Microrendering.pdf

Ritschel, Tobias, Grosch, T., Kautz, J., & Seidel, H.-P. (2008). Interactive global illumination based on coherent surface shadow maps. Graphics Interface, 185–192. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/CSSM.pdf

Ritschel, Tobias, Grosch, T., Kim, M. H., Seidel, H.-P., Dachsbacher, C., & Kautz, J. (2008). Imperfect Shadow Maps for Efficient Computation of Indirect Illumination. ACM Trans. Graph. (Proc. of SIGGRAPH ASIA 2008)27(5). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/ISM_SIGAsia08.pdf

Ritschel, Tobias, Grosch, T., & Seidel, H.-P. (2009). Approximating Dynamic Global Illumination in Image Space. Proceedings ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2009, 75–82. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/SSDO_i3D09.pdf

Ritschel, Tobias, Smith, K., Ihrke, M., Grosch, T., Myszkowski, K., & Seidel, H.-P. (2008). 3D Unsharp Masking for Scene Coherent Enhancement. ACM Trans. Graph. (Proc. of SIGGRAPH 2008)27(4). www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/3DUnsharpMasking.pdf

Rohmer, K., B"uschel, W., Dachselt, R., & Grosch, T. (2015). Interactive Near-Field Illumination for Photorealistic Augmented Reality with Varying Materials on Mobile Devices. IEEE Transactions on Visualization and Computer Graphics21(12), 1349–1362. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/distillu_ext_author.pdf

Rohmer, K., B"uschel, W., Dachselt, R., & Grosch, T. (2014). Interactive Near-Field Illumination for Photorealistic Augmented Reality on Mobile Devices. Proc. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 29–38. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/distillu_author.pdf

Rohmer, K., & Grosch, T. (2015). Tiled Frustum Culling for Differential Rendering on Mobile Devices. Proc. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 37–42. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/tll_author.pdf

Rohmer, K., Jendersie, J., & Grosch, T. (2017). Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and non-Mobile Devices. IEEE Transactions on Visualization and Computer Graphics (Proc. ISMAR)23(11), 2474–2484. doi.org/10.1109/TVCG.2017.2734426

Sinje Thiedemann, & Müller, S. (2012). GPU PRO 3: Advanced Rendering Techniques (W. Engel, Ed.). A. K. Peters, Ltd. gpupro3.blogspot.com

Thiedemann, S., Henrich, N., Grosch, T., & Müller, S. (2011). Voxel-based Global Illumination. Symposium on Interactive 3D Graphics and Games, 103–110. www.rendering.ovgu.de/rendering_media/downloads/publications/VoxelGI.pdf

Tobias Ritschel, T. G. (2006). On-line Estimation of Diffuse Materials. Workshop Virtuelle und Erweiterte Realitaet der GI-Fachgruppe VR/AR, Koblenz. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/DiffuseMaterialVRAR2006.pdf

Weiss, M., & Grosch, T. (2012). Stochastic Progressive Photon Mapping for Dynamic Scenes. Computer Graphics Forum31(2pt4), 719–726. doi.org/10.1111/j.1467-8659.2012.03051.x

Wolfram Hans. (2006). Modell der Bildentstehung mit HDR-Kameras. Workshop Farbbildverarbeitung, Ilmenau. www.in.tu-clausthal.de/fileadmin/homes/CG/data_pub/paper/Hans2006MDB1.pdf

Yang, Z., Gu, F., Grosch, T., & Kolonko, M. (2018). Accelerated Simulation of Sphere Packings Using Parallel Hardware. In M. Baum, G. Brenner, J. Grabowski, T. Hanschke, S. Hartmann, & A. Schöbel (Eds.), Simulation Science (pp. 97–111). Springer International Publishing. link.springer.com/chapter/10.1007/978-3-319-96271-9_6